Week 1- Environment design:
The main focus for the week was to source assets that I could use either up to production or as placeholders while I iterate the environment layout. I never really plan out on a 2D platform first, to be honest, I usually start by creating basic 3D scenes and iterate from there, I find it to be faster for myself.
I created a procedural, symmetrical road, placed buildings, and street details along the path that my camera will be moving on:
Screenshot of environment top view
Screenshot of environment with sourced assets
I made another 3D viewport render to see how the environment would look like and it looks pretty good so far:
Detailed environment preview
The Style:
At first, my initial idea for style in any project would be realism, which is what I focused on this week while creating the scene and sourcing for assets. For now, I think I'll stay with this idea and iterate a bit more before making any style changes. The main problem with doing something in a realistic style usually means a lot of processing power is needed, which I don't have unless I optimize the SH%T out of the project, which would take A LOT of time.
I could always make it more stylized, meaning:
Fewer color data + Fewer reflections + Less geometry = More processing power
Maybe Semi-Low-Poly ¯\_ಠ_ಠ_/¯
I don't really mind what style I work in, so I'll maybe iterate a second scene with a low poly mindset.
The best thing to do is to finalize my environment with the assets that I have right now and to make the changes afterward.
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I also made this list -
Ways to optimize my scene:
- Lessen geometry of sourced assets.
- Model own assets.
- Break shots into separate scenes.
- Create Texture Atlases for assets to minimize draw calls.
- ?? GO LOW POLY ??
ANY other suggestions are welcome!!!
Anyway - That's what I have to share for now. Keep in touch for more updates next week.
Cheers

