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The Drive Home - Animation - P.01

Work In Progress / 13 December 2020

Week 1- Environment design:

The main focus for the week was to source assets that I could use either up to production or as placeholders while I iterate the environment layout. I never really plan out on a 2D platform first, to be honest, I usually start by creating basic 3D scenes and iterate from there, I find it to be faster for myself. 

 I created a procedural, symmetrical road, placed buildings, and street details along the path that my camera will be moving on:

Screenshot of environment top view


Screenshot of environment with sourced assets


I made another 3D viewport render to see how the environment would look like and it looks pretty good so far:

Detailed environment preview


The Style:

At first, my initial idea for style in any project would be realism, which is what I focused on this week while creating the scene and sourcing for assets. For now, I think I'll stay with this idea and iterate a bit more before making any style changes. The main problem with doing something in a realistic style usually means a lot of processing power is needed, which I don't have unless I optimize the SH%T out of the project, which would take A LOT of time. 

I could always make it more stylized, meaning:

Fewer color data + Fewer reflections + Less geometry = More processing power

Maybe Semi-Low-Poly  ¯\_ಠ_ಠ_/¯

I don't really mind what style I work in, so I'll maybe iterate a second scene with a low poly mindset.

The best thing to do is to finalize my environment with the assets that I have right now and to make the changes afterward.


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 I also made this list -

Ways to optimize my scene:

  • Lessen geometry of sourced assets.
  • Model own assets.
  • Break shots into separate scenes.
  • Create Texture Atlases for assets to minimize draw calls.
  • ?? GO LOW POLY ??

ANY other suggestions are welcome!!!

Anyway - That's what I have to share for now. Keep in touch for more updates next week.

Cheers